A Ship Without a Crew
When a brutal gang war breaks out on a
docking bay in Absalom Station, the player characters are recruited by the
Starfinder Society to investigate the unexpected bloodshed. Delving into the
station's seedy Spike neighborhoods, the heroes confront the gangs and discover
that both were paid to start the riot and that the true conflict is between two
rival mining companies battling over a new arrival in orbit around the station:
a mysteriously deserted ship and the strange asteroid it recovered from the
Drift. To head off further violence, the heroes are asked to investigate the
ship and discover what happened to its crew, as well as the nature of the
asteroid it tows. But what the players find there will set in motion events that
could threaten the entirety of the Pact Worlds and change the face of the galaxy
forever...
This volume of Starfinder Adventure Path
launches the Dead Suns Adventure Path and includes:
* 'Incident at Absalom Station,' a
Starfinder adventure for 1st-level characters, by Robert G.
McCreary.
* A gazetteer of Absalom Station, by
James L. Sutter.
* Magical relics inspired by the lost
planet Golarion, by Owen K.C. Stephens.
* An archive of new alien creatures, by
Jason Keeley and Robert G. McCreary.
* Statistics and deck plans for a new
starship designed just for the player characters, plus details on a new planet
in the Codex of Worlds, by Robert G. McCreary.
show more
When a brutal gang war breaks out on a
docking bay in Absalom Station, the player characters are recruited by the
Starfinder Society to investigate the unexpected bloodshed. Delving into the
station's seedy Spike neighborhoods, the heroes confront the gangs and discover
that both were paid to start the riot and that the true conflict is between two
rival mining companies battling over a new arrival in orbit around the station:
a mysteriously deserted ship and the strange asteroid it recovered from the
Drift. To head off further violence, the heroes are asked to investigate the
ship and discover what happened to its crew, as well as the nature of the
asteroid it tows. But what the players find there will set in motion events that
could threaten the entirety of the Pact Worlds and change the face of the galaxy
forever...
This volume of Starfinder Adventure Path
launches the Dead Suns Adventure Path and includes:
* 'Incident at Absalom Station,' a
Starfinder adventure for 1st-level characters, by Robert G.
McCreary.
* A gazetteer of Absalom Station, by
James L. Sutter.
* Magical relics inspired by the lost
planet Golarion, by Owen K.C. Stephens.
* An archive of new alien creatures, by
Jason Keeley and Robert G. McCreary.
* Statistics and deck plans for a new
starship designed just for the player characters, plus details on a new planet
in the Codex of Worlds, by Robert G. McCreary.
show more
- Starfinder Adventure Path: Incident at Absalom Station (Dead Suns 1 of 6) BOOKS IMAGE.
- Incident at Absalom Station has 31 pages of adventure content. When you compare that to the average 50 page of Pathfinder content, it may seem decidedly so. However, I see a lot of roleplay opportunity and information gathering, especially so for when the adventures visit a locale for entertainment and nourishment.
Incident At Absalom Station
This volume of Starfinder Adventure Path launches the Dead Suns Adventure Path and includes: • 'Incident at Absalom Station,' a Starfinder adventure for 1st-level characters, by Robert G. • A gazetteer of Absalom Station, by James L. • Magical relics inspired by the lost planet Golarion, by Owen K.C.
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